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Fallout New Vegas Intro Narrative Essay

This page is about the game itself. For an overview of Fallout: New Vegas-related articles, see Portal:Fallout: New Vegas.

Fallout: New Vegas

release date

October 19, 2010 (US)
October 21, 2010 (OC)
October 22, 2010 (EU)
November 4, 2010 (Asia)

platforms

Microsoft Windows XP/Vista/7/8,
Xbox 360, PlayStation 3

media

Blu-ray disc, DVD, Download

system requirements

Minimum requirements:
OS: Windows 7/Vista/XP
CPU: dual core 2.0 GHz
Memory: 2GB RAM
10GB free harddisk space
Video card: NVidia GeForce 6 series, ATI 1300XT series

 

“Enjoy your stay.”

Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set primarily in a post-apocalyptic Nevada, although some areas of California and Arizona are also visited.

The game was released on October 19, 2010 in North America, October 22, 2010 in Europe, and November 4, 2010 in Asia. It is available on the PC, Xbox 360, and PlayStation 3. It was released on Backwards Compatibility for Xbox One on June 23, 2016.

Development historyEdit

Discussions for New Vegas began between Obsidian and Bethesda in 2008/'09. They knew it wouldn't be a "Fallout 4," and was referred to as "Fallout 3.5" within Obsidian. It was specifically designed to be more of an expansion rather than a sequel. Obsidian however, saw the project as akin to the Grand Theft Auto titles Vice City and San Andreas—not numbered entries, but full games in their own right. As Bethesda "had dibs" on the US east coast, Obsidian set the game in the American west. Obsidian submitted a three page pitch to Bethesda for the project, which they named "Fallout: Sin City." The game was later renamed to "New Vegas."

The game was originally slated to have three playable races—human, ghoul, and super mutant. This idea was abandoned due to issues with the engine, specifically how the weapons and armor would work.[1]

The game was announced on April 20, 2009 at Bethesda's London showcase.[2] The first official information was released in the February 2010 issue of PC Gamer. A cinematic teaser trailer and a gameplay trailer were released. The game spent a total of 18 months in development.[3]

Story and settingEdit

SettingEdit

Main article: Fallout world

The game is set in and around a post-apocalyptic retro-futuristicLas Vegas, following the Great War between the U.S. and China, as a conventional and nuclear war that occurred on October 23, 2077. It lasted less than two hours, while causing immense damage and destruction. Before the Great War, the Resource Wars took place, during which the United Nations disbanded, a plague rendered the United States paranoid, and Canada was annexed. Thanks to Robert House, the city of Las Vegas itself wasn't hit as hard as most of the other districts, with most buildings being left intact as a result. The Hoover Dam supplies free electricity and water to those who control it.

StoryEdit

The story has taken some parts from the Fallout and Fallout 2 stories, and is for the most part unrelated to its predecessor, Fallout 3.

Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle among the Caesar's Legion slavers, the New California Republic and the mysterious Mr. House.

The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.[4]

Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.

GameplayEdit

The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.

Hardcore modeEdit

Main article: Hardcore mode

Hardcore mode is an optional setting which makes the game more realistic, with gameplay elements such as dehydration, and non-instantaneous healing. It can be turned on and off mid-game. Either a trophy or achievement is awarded for completing Fallout: New Vegas on Hardcore mode, however, in order to earn it, the entire game must be played in Hardcore, from the point first prompted until the endgame sequence, without ever turning the setting off. The Casual/Hardcore mode distinction is independent of difficulty settings.

Normal Hardcore
Stimpaks heal instantly. Stimpaks heal over time.
Radaway heals radiation poisoning instantly. Radaway heals radiation poisoning over time.
Doctor's bags heal all limbs fully. Doctor's bags heal limbs partially.
Crippled limbs can be healed with stimpaks, or by sleeping in any bed or mattress. Only a doctor, a doctor's bag, sleeping in certain beds, healing poultice, weapon binding ritual, Auto-Doc, or hydra can heal a crippled limb.
Ammunition is weightless. Ammunition has weight.
Companionscannot die, instead getting knocked unconscious for a short time. Companionscan die. However, they still heal without needing or using any stimpaks after battle.
No Dehydration, Starvation, or Sleep deprivation. The Courier must drink, eat, and have proper sleep cycles or will suffer increasingly negative effects, up to immediate death.

Character systemEdit

Main article: Fallout: New Vegas SPECIAL

The SPECIAL system returns, and directly influences speech options and quests. Unlike Fallout 3, traits are available for taking, and perks are gained every two levels instead of every one, a move made by the developers to avoid creating overpowered Couriers.

CombatEdit

Main article: Vault-Tec Assisted Targeting System

Main article: Fallout: New Vegas combat

The Vault-Tec Assisted Targeting System, or V.A.T.S., is an active pause combat system implemented in the game, just like in Fallout 3. While using V.A.T.S., the otherwise real-time combat is paused. V.A.T.S. also allows the gory deaths in the game to be shown in slow motion and great detail. Attacks in V.A.T.S. cost Action Points, and the player can target specific body areas for attacks to inflict specific injuries.

During real time combat, you can now look down the iron sights of weapons, rather than the zoom in Fallout 3. Unlike Fallout 3, melee weapons now have special moves in V.A.T.S., such as "Fore!" for golf clubs.

New Vegas also brings back the Damage Threshold (DT) mechanic absent from Fallout 3. If an enemy has a high DT, some weapons may be ineffective. This is indicated by a red shield near the enemy's health bar when attacking it, both in and out of V.A.T.S. The damage threshold will be due to high armor or a built-in mechanic to that character, and will require the Courier to either retreat or attack with a more powerful weapon. Players also take much more damage in V.A.T.S. than in Fallout 3 (75%, up from 10%), which makes dying during V.A.T.S. a real possibility. Another new feature is the presence of a dynamic 'Kill Cam' which shows the killing bullet in slow motion, permitting players who prefer to play in real-time to experience the same cinematic feel of V.A.T.S. This camera can also be enabled/disabled at will, and is only shown on killing the last enemy of a group.

Karma and ReputationEdit

Karma is back, incorporated alongside a reputation system similar to Fallout 2.[4] Reputation is a form of tracking relationships within the many factions and towns of Fallout: New Vegas

 

“Truth is...the game was rigged from the start.”— Benny

The Fallout: New Vegas intro begins playing the song "Blue Moon" inside the casino of the Lucky 38 with a crooked portrait of the casino, the camera slowly rotating upright and moving away to reveal more of its surroundings. It proceeds to exit the casino, picking up pace as it tours the Strip while Blue Moon slowly becomes fainter amidst the background of the carousal about the street. While on the strip, we see the main hotels and NCR military members walk drunk in the streets while Securitrons run patrol. The camera zooms out further to the perimeter of the auroral city to an NCR Veteran Ranger firing a lethal shot at an armed Fiend just beyond the confines of New Vegas.

In the distant hillside, a scout observes the hotbed of activity beside a flag bearing the mark of Caesar's Legion, Legionaries passing behind him as a veteran commander gives them calculated orders. Once more, the camera resumes even further from the city distinguishable only by its glow amidst the dark, night air of the Mojave. The scene becomes Goodsprings Cemetery, presently active with a small group of Great Khans digging a shallow grave intended for the unconscious Courier, and Benny standing only feet away. The opening narration by Ron Perlman begins.

NarrationEdit

“War. War never changes.

When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, forming tribes.

As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. As the Republic grew, so did its needs. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert. They returned with tales of a city untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River.

The NCR mobilized its army and sent it east to occupy the Hoover Dam, and restore it to working condition. But across the Colorado, another society had arisen under a different flag. A vast army of slaves, forged from the conquest of 86 tribes: Caesar's Legion.

Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught. The Legion did not retreat. Across the river, it gathers strength. Campfires burned, training drums beat.

Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer, Mr. House, and his army of rehabilitated Tribals and police robots.

"You are a courier, hired by the Mojave Express, to deliver a package to the New Vegas Strip. What seemed like a simple delivery job has taken a turn…for the worse." – Ron the Narrator, Fallout: New Vegas intro”

The Courier slowly regains consciousness. Benny immediately follows to hold a compunctious, yet professional monologue with the Courier as his audience:

The Courier's "death"Edit

“You got what you were after, so pay up.”— McMurphy

“You're crying in the rain, pally.”— Benny

The Courier wakes up trying to get free from the restraints.

“Guess who's waking up over here?”— Jessup

The Courier looks up to see Benny, Jessup and McMurphy. Benny then takes a hit from his cigarette, drops it and pats it out with his foot.

“Time to cash out.”— Benny

“Would you get it over with?”— McMurphy

“Maybe Khans kill people without looking them in the face, but I ain't a fink, dig?”— Benny

Benny proceeds to remove the platinum chip from his coat pocket, and flash it in front of the courier.

“You've made your last delivery kid.”— Benny

Benny conceals the platinum chip back inside his coat, removing another item in its place.

“Sorry you got twisted up in this scene.”— Benny

Benny draws his 9mm pistol Maria from his coat.

“From where you're kneeling it must seem like an 18-carat run of bad luck.
Truth is...the game was rigged from the start.”— Benny

Benny executes the Courier with a climactic shot to the head. The player then starts the first playable part of the game.

VideoEdit

See alsoEdit

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